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March 4, 2017

Docked Performance Issues Switch

Seriously, what's up with the docked performance issues?

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  2. Nintendo Switch
  3. Seriously, what's up with the docked performance issues?
kloud 11 1 day ago#1
I thought docked was supposed to boost performance not make it worse. Can this console really not handle Zelda graphics in 1080p? The framerate is legit bad
A patch later ...aaaaannnd it's gone.
The black wind howls... One among you will shortly perish
RollinHard 1 day ago#3
Resident Weevil posted...
A patch later ...aaaaannnd it's gone.


Yep, friend forgot to do the Zelda update and before/after were amazing!!
(edited 1 day ago)reportquote
#4
(message deleted)
gymnast_79 1 day ago#5
Man that's dissappointing but it kinda makes sense. On hand held it runs at 720p whereas docked it runs at 1080 however the dock doesn't have any hardware that would boost performance so I can see why that happens. But man Zelda is a Wii U game and the switch is brand new and already having performance issues. Bad omen.
speedy2d 1 day ago#6
Yeah, that was a big complaint from reviews. It seems the Switch is great in handheld mode, but dose not do as good on the Tv. And it aint just Zelda either!!
FlyinTonite 1 day ago#7
Given the reviews I figured it would happen only once in awhile but for me it's happening a lot. It's a Wii U port more or less but the frame rate issues are borderline unacceptable. It's a lot of fun though.
Life is tough, like real tough, like tough plus tough times tough to the power of tough.
(edited 1 day ago)reportquote
Darth-Hater 1 day ago#8
Patch? Better go buy some memory cards...
gymnast_79 1 day ago#9
Darth-Hater posted...
Patch? Better go buy some memory cards...


Even better just download more RAM.
stop3 1 day ago#10
kloud 11 posted...
I thought docked was supposed to boost performance

No it's not supposed to. There's no processing power in the dock. It's just for charging and connecting to the tv. Nintendo does have a patent on a dock that increases the processing power of a handheld system, but that's not what this is, nor did they ever say it would be.
Fauch 1 day ago#11
stop3 posted...
kloud 11 posted...
I thought docked was supposed to boost performance

No it's not supposed to. There's no processing power in the dock. It's just for charging and connecting to the tv. Nintendo does have a patent on a dock that increases the processing power of a handheld system, but that's not what this is, nor did they ever say it would be.


Yep. It's more like the difference between battery and a/c mode. The dock is a piece of plastic, nothing more.
Komm suesser Tod
It's really simple. It's a Wii U game ported in a rush for the Switch.
Trying a fresh start. If I offended you at any point know I'm sorry even though it can't be undone.
Shmashter 1 day ago#13
have you updated it though? if you already did, then damn that sucks :\ how bad are we talking about here?
Since this game is basically a WiiU port and not optimized for Switch, it means that the lower mode closer to that of the WiiU (so, handheld mode) will run better.

It's not representative of the Switch's docked mode as a whole. For instance, Fast RMX is said to run 1080p at 60 FPS in docked. And I imagine Odyssey will run better in docked too, since that's purely a Switch game.
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kloud 11 1 day ago#15
Shmashter posted...
have you updated it though? if you already did, then damn that sucks :\ how bad are we talking about here?

Updated and like Dark Souls blighttown bad at times
Shmashter 1 day ago#16
kloud 11 posted...
Shmashter posted...
have you updated it though? if you already did, then damn that sucks :\ how bad are we talking about here?

Updated and like Dark Souls blighttown bad at times

well s***. how often?
RedCubix 1 day ago#17
**** Nintendo's hardware philosophy. 

They let it constantly detrimentally affect their software just to be their own unique little snowflake. But no, specs don't matter (as I've been told over and over), and we can't have them being a clone! I for one love the fact that we have to sacrifice frame rate and tolerate IN GAME FREEZING so we can play on the toilet. Because all of us deep down understand that portability is why we game, not the games themselves.
Ralizah 1 day ago#18
We've seen enough footage to know the framerate is fine, aside from a few areas where it drops frames when docked. Troll thread.
Currently playing: VA-11 Hall-A and Dragon Quest VIII
(edited 1 day ago)reportquote
Fierywater 1 day ago#19
You guys defending it are weird - I bought it knowing its a handheld that has a port to connect it to a TV. Its using a mobile processor : PC guys know for years that an intel i7 on a laptop is a snail compared to an i7 on a PC. Mobile processors are simply so much slower than its non mobile counterpart, due to size, heating, battery power, etc. 

And also in the PC arena, "my skyrim runs better on my i3 than on my i7 because its a i3 port to i7 and not created for i7" says no one ever. Better hardware is better hardware, period. Your nintendo emulator has to slow down its framerate so that you can play those old FF1, otherwise your game would hop along like a rabbit on your PC.

Don't fret, there will be good games coming out. Ever seen World of Final Fantasy on the Vita? Its freaking gorgeous. Mobile gaming can be great - especially after 3Ds, you guys are going to see some fantastic thing. 

Just realize your expectation on this system. Its a handheld device with an HDMI port to TV. The big innovation is its removable joy con, and its not implemented well yet apparently.
stop3 posted...
kloud 11 posted...
I thought docked was supposed to boost performance

No it's not supposed to. There's no processing power in the dock. It's just for charging and connecting to the tv. Nintendo does have a patent on a dock that increases the processing power of a handheld system, but that's not what this is, nor did they ever say it would be.


Docked mode is supposed to run and/or look better than handheld mode. 
There's no processing power in the dock, however, the Switch is using higher clock speeds in docked mode, whereas handheld is clocked lower to preserve battery life.
Super Mario Kart is the single best Mario Kart ever!
Neo1661 1 day ago#21
gymnast_79 posted...
Man that's dissappointing but it kinda makes sense. On hand held it runs at 720p whereas docked it runs at 1080 however the dock doesn't have any hardware that would boost performance so I can see why that happens. But man Zelda is a Wii U game and the switch is brand new and already having performance issues. Bad omen.


Zelda wasn't built from ground up for the switch...Its basically a better port...
RedCubix posted...
**** Nintendo's hardware philosophy. 

They let it constantly detrimentally affect their software just to be their own unique little snowflake. But no, specs don't matter (as I've been told over and over), and we can't have them being a clone! I for one love the fact that we have to sacrifice frame rate and tolerate IN GAME FREEZING so we can play on the toilet. Because all of us deep down understand that portability is why we game, not the games themselves.

You are neither clever nor right.

Passive-aggressive sarcastic trolling is a sign of weakness.
Born too late to explore Earth, born too early to explore space. Born just in time to explore the wondrous and terrifying depths of the internet.
gymnast_79 posted...
Man that's dissappointing but it kinda makes sense. On hand held it runs at 720p whereas docked it runs at 1080 however the dock doesn't have any hardware that would boost performance so I can see why that happens. But man Zelda is a Wii U game and the switch is brand new and already having performance issues. Bad omen.

Well we could apply the logic that most launch games pale in comparison to mid and end of life games for all consoles. Hell... the Wii U is a good example of that, but that happens with every console either way.
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Objective question here:

How could this game get PERFECT SCORES from EVERY major review publication with the types of issues being described in this thread? I can't play my Switch until I get home from work, but none of this makes any sense.
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I'm guessing most of this is hyperbole... I've done my fair share of hyperbolic complaining on this site. 

When I think of framerate issues, I think of Perfect Dark. Like, 8-15 fps for most of the game. So maybe my calibration is off...
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RedCubix 1 day ago#26
MetaFalconPunch posted...
RedCubix posted...
**** Nintendo's hardware philosophy. 

They let it constantly detrimentally affect their software just to be their own unique little snowflake. But no, specs don't matter (as I've been told over and over), and we can't have them being a clone! I for one love the fact that we have to sacrifice frame rate and tolerate IN GAME FREEZING so we can play on the toilet. Because all of us deep down understand that portability is why we game, not the games themselves.

You are neither clever nor right.

Passive-aggressive sarcastic trolling is a sign of weakness.


Well gee, I'll take note. 

Making statements in rebuttal without addressing my points directly is indicative of incapability. Show me how I'm wrong, or don't waste my time.
bluezero 1 day ago#27
Ralizah posted...
We've seen enough footage to know the framerate is fine, aside from when it's not.

Logic
Fierywater 1 day ago#28
bluezero posted...
Ralizah posted...
We've seen enough footage to know the framerate is fine, aside from when it's not.

Logic

How does it work?
Thalidor88 1 day ago#29
I haven't left the Great Plateau yet, but I haven't seen any slowdown. I thought after running through tall grass, lighting a bunch of stuff on fire, and fighting through a couple enemy camps with no frame rate drop I'd be fine. 

When do the slowdowns happen after the update?
Lost Odyssey is my favorite Final Fantasy.
(edited 1 day ago)reportquote
Arma3dd0n 1 day ago#30
I honestly don't care if it wasn't built from the ground up for the switch. This is their system seller and I can't believe the fps drops happen a lot more often than I thought.

I thought people were exaggerating but after experiencing it myself, I find it quite annoying. Anyone who defends this either will only play handheld mode or has never played any games at 60 fps
Thalidor88 1 day ago#31
Arma3dd0n posted...
I honestly don't care if it wasn't built from the ground up for the switch. This is their system seller and I can't believe the fps drops happen a lot more often than I thought.

I thought people were exaggerating but after experiencing it myself, I find it quite annoying. Anyone who defends this either will only play handheld mode or has never played any games at 60 fps



Well no. It's absolutely not a buttery smooth 60 FPS. However I haven't notice it drop below 30 yet. 

Sure, 60 would be great, but 30 certainly playable.

How many games are 60 FPS on PS4 or XBOX One? All the remasteres are, but outside of that, most games are 30.
Lost Odyssey is my favorite Final Fantasy.
forte 1 day ago#32
morpheus1138 posted...
Objective question here:

How could this game get PERFECT SCORES from EVERY major review publication with the types of issues being described in this thread? I can't play my Switch until I get home from work, but none of this makes any sense.

Objective answer Is that in handheld mode the game performs flawlessly...and itself is a flawless game.

After updating my switch and Zelda the framerate in docked mode isn't really very noticible.

Basically the game has a few issues like inventory and docked framerate. BUT it is all forgivable and is still leagues better than a lot of games that score tens.
(edited 1 day ago)reportquote
Ralizah posted...
We've seen enough footage to know the framerate is fine, aside from a few areas where it drops frames when docked. Troll thread.



Yeah...someone who owns the game should be called a troll. While someone like you should be listened to. Lolzzz
It's tax time. - Nintendo
RedCubix posted...
MetaFalconPunch posted...
RedCubix posted...
**** Nintendo's hardware philosophy. 

They let it constantly detrimentally affect their software just to be their own unique little snowflake. But no, specs don't matter (as I've been told over and over), and we can't have them being a clone! I for one love the fact that we have to sacrifice frame rate and tolerate IN GAME FREEZING so we can play on the toilet. Because all of us deep down understand that portability is why we game, not the games themselves.

You are neither clever nor right.

Passive-aggressive sarcastic trolling is a sign of weakness.


Well gee, I'll take note. 

Making statements in rebuttal without addressing my points directly is indicative of incapability. Show me how I'm wrong, or don't waste my time.

You have nothing to rebute since it's just your smartass opinion venom dripped in sarcasm. It'd be a waste of time to actually try persuading you otherwise, so I just call out the crap in these situations and leave it at that. I'm surprised, most people don't even reply to such things.
Born too late to explore Earth, born too early to explore space. Born just in time to explore the wondrous and terrifying depths of the internet.
Max58201 1 day ago#35
Thalidor88 posted...
Arma3dd0n posted...
I honestly don't care if it wasn't built from the ground up for the switch. This is their system seller and I can't believe the fps drops happen a lot more often than I thought.

I thought people were exaggerating but after experiencing it myself, I find it quite annoying. Anyone who defends this either will only play handheld mode or has never played any games at 60 fps



Well no. It's absolutely not a buttery smooth 60 FPS. However I haven't notice it drop below 30 yet. 

Sure, 60 would be great, but 30 certainly playable.

How many games are 60 FPS on PS4 or XBOX One? All the remasteres are, but outside of that, most games are 30.



unstable 30-60 frame rate is waaaaaaay worse then a solid 30 fps. he wasn't complaining about 30 fps he was complaining about frame rate drops which are a jarring unforgivable problem.

also again people don't get mad if a game runs at 30 fps. people get mad if a game is promised 60 fps and it doesn't happen.
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(edited 1 day ago)reportquote
elsmitty 1 day ago#37
Ralizah posted...
We've seen enough footage to know the framerate is fine, aside from a few areas where it drops frames when docked. Troll thread.

Ya the game works just fine. This is a troll thread
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Arma3dd0n 1 day ago#38
Thalidor88 posted...
Arma3dd0n posted...
I honestly don't care if it wasn't built from the ground up for the switch. This is their system seller and I can't believe the fps drops happen a lot more often than I thought.

I thought people were exaggerating but after experiencing it myself, I find it quite annoying. Anyone who defends this either will only play handheld mode or has never played any games at 60 fps



Well no. It's absolutely not a buttery smooth 60 FPS. However I haven't notice it drop below 30 yet. 

Sure, 60 would be great, but 30 certainly playable.

How many games are 60 FPS on PS4 or XBOX One? All the remasteres are, but outside of that, most games are 30.


I know it's not 60 fps but 30, and I'm fine with that.

I was just saying that some people might not notice it as much because they've never played a game at a constant 60 fps. 

I used to play halo 5 for months and that was a constant 60 fps, so when the frames drop below 30 in Zelda I notice it and it happens quite often. Mind you I'm only in great plateau so far. 

And again I'm fine when it's running a smooth 30fps, but it is noticeable when there are fps drops.
guesswho33 1 day ago#39
Fierywater posted...
You guys defending it are weird - I bought it knowing its a handheld that has a port to connect it to a TV. Its using a mobile processor : PC guys know for years that an intel i7 on a laptop is a snail compared to an i7 on a PC. Mobile processors are simply so much slower than its non mobile counterpart, due to size, heating, battery power, etc. 

And also in the PC arena, "my skyrim runs better on my i3 than on my i7 because its a i3 port to i7 and not created for i7" says no one ever. Better hardware is better hardware, period. Your nintendo emulator has to slow down its framerate so that you can play those old FF1, otherwise your game would hop along like a rabbit on your PC.

Don't fret, there will be good games coming out. Ever seen World of Final Fantasy on the Vita? Its freaking gorgeous. Mobile gaming can be great - especially after 3Ds, you guys are going to see some fantastic thing. 

Just realize your expectation on this system. Its a handheld device with an HDMI port to TV. The big innovation is its removable joy con, and its not implemented well yet apparently.

well people keep claiming it's 30% more powerful than the wii u, so it's not as simple as handheld vs. console.
Guess who I am.
master_m11 1 day ago#40
Max58201 posted...
Thalidor88 posted...
Arma3dd0n posted...
I honestly don't care if it wasn't built from the ground up for the switch. This is their system seller and I can't believe the fps drops happen a lot more often than I thought.

I thought people were exaggerating but after experiencing it myself, I find it quite annoying. Anyone who defends this either will only play handheld mode or has never played any games at 60 fps

You have proof of this?

Well no. It's absolutely not a buttery smooth 60 FPS. However I haven't notice it drop below 30 yet. 

Sure, 60 would be great, but 30 certainly playable.

How many games are 60 FPS on PS4 or XBOX One? All the remasteres are, but outside of that, most games are 30.



unstable 30-60 frame rate is waaaaaaay worse then a solid 30 fps. he wasn't complaining about 30 fps he was complaining about frame rate drops which are a jarring unforgivable problem.

also again people don't get mad if a game runs at 30 fps. people get mad if a game is promised 60 fps and it doesn't happen.
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AceFan84 1 day ago#41
Digital Foundry just put up a video directly comparing the docked and portable performance confirming the docked performance is indeed WORSE than portable. Link to the video:https://www.youtube.com/watch?v=gpqaTdflkNU&t=608s
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tyrant7424 1 day ago#42
AceFan84 posted...
Digital Foundry just put up a video directly comparing the docked and portable performance confirming the docked performance is indeed WORSE than portable. Link to the video: https://www.youtube.com/watch?v=gpqaTdflkNU&t=608s

Here's an embed of that vid
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MetaFalconPunch posted...
Since this game is basically a WiiU port and not optimized for Switch, it means that the lower mode closer to that of the WiiU (so, handheld mode) will run better.

It's not representative of the Switch's docked mode as a whole. For instance, Fast RMX is said to run 1080p at 60 FPS in docked. And I imagine Odyssey will run better in docked too, since that's purely a Switch game.


That's not how tech works.
You don't get boosted performance for underclocking because "it's closer in specs to the original system". Running at a higher clock speed should always boost performance (unless that clock speed is unstable or you're running old software that can't recognize the high specs that has to be run in legacy mode).

The handheld mode is like a laptop on battery, and the docked mode is like a laptop on the charger. Plugging in a laptop doesn't technically give any extra performance, but it allows it to operate at full capacity without worrying about battery life.

Handheld mode is underclocked, and docked mode lets it run full speed. That boosts performance (over underclocked mode), but it also runs at a higher resolution, which causes the FPS issues.


But yes, it being a Wii U port could have an impact on performance because it's not optimized as well.
An example of another poor port would be Final Fantasy 13 on the PC, which runs bad on lower end systems that should be able to run it but can run something like Crysis 3 better.
From personal experience, another is example is Sonic Lost World that runs better than Sonic Generations on PC despite Generations being newer.
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GoldenSun3DS posted...
MetaFalconPunch posted...
Since this game is basically a WiiU port and not optimized for Switch, it means that the lower mode closer to that of the WiiU (so, handheld mode) will run better.

It's not representative of the Switch's docked mode as a whole. For instance, Fast RMX is said to run 1080p at 60 FPS in docked. And I imagine Odyssey will run better in docked too, since that's purely a Switch game.


That's not how tech works.
You don't get boosted performance for underclocking because "it's closer in specs to the original system". Running at a higher clock speed should always boost performance (unless that clock speed is unstable or you're running old software that can't recognize the high specs that has to be run in legacy mode).

The handheld mode is like a laptop on battery, and the docked mode is like a laptop on the charger. Plugging in a laptop doesn't technically give any extra performance, but it allows it to operate at full capacity without worrying about battery life.

Handheld mode is underclocked, and docked mode lets it run full speed. That boosts performance (over underclocked mode), but it also runs at a higher resolution, which causes the FPS issues.


But yes, it being a Wii U port could have an impact on performance because it's not optimized as well.
An example of another poor port would be Final Fantasy 13 on the PC, which runs bad on lower end systems that should be able to run it but can run something like Crysis 3 better.
From personal experience, another is example is Sonic Lost World that runs better than Sonic Generations on PC despite Generations being newer.

To note, Fast RMX is said to run at full 1080p @ 60fps (vs Fast Racing Neo on Wii U at half-720p @ 60fps with drops), and Shin'en said they weren't taking full advantage of the Switch because the game is a port from the Wii U.
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Fauch 1 day ago#45
I mean there's all this talk of this being an unoptimized Wii U port and all, but let's look reality in the face: If you're looking for top notch performance in terms of graphics, Switch is not the device you're looking for. I don't doubt that later games will increase performance, but I seriously doubt we're going to see quantum leaps in terms of graphical quality. It's a device that positions itself nicely between the PS3 and the XB1 and that's good enough for me.
Komm suesser Tod
Chalk it up to a very poor port job by Nintendo. MK8 demonstrates that the Switch is a lot more capable than BotW makes it out to be.
"Theyre not only moron but also Galapagosian Lolita Complexed Chicken." -Tomonobu Itagaki
Fauch 1 day ago#47
SkyCrackers posted...
Chalk it up to a very poor port job by Nintendo. MK8 demonstrates that the Switch is a lot more capable than BotW makes it out to be.


MK8 is a Wii U game...and it's obviously not nearly as demanding as BotW.
Komm suesser Tod
(edited 1 day ago)reportquote
HValle 1 day ago#48
What is that talk about a patch?

RollinHard posted...
Resident Weevil posted...
A patch later ...aaaaannnd it's gone.


Yep, friend forgot to do the Zelda update and before/after were amazing!!
My Castle: 16706-62020-97949-96569
(edited 1 day ago)reportquote
Looks like the docked mode is just a rushed job
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kloud 11 posted...
I thought docked was supposed to boost performance not make it worse. Can this console really not handle Zelda graphics in 1080p? The framerate is legit bad

The dock can overclock the GPU, so it gets resolution boost, but the dock doesn't affect the CPU at all. This is likely causing the framerate issues. Though, I can't figure out why, other than the fact that the game is rushed out to make it available at launch. If Switch didn't have Zelda at launch, it'd have nothing, so there was no option to delay it even a single day.

RedCubix posted...
**** Nintendo's hardware philosophy. 

They let it constantly detrimentally affect their software just to be their own unique little snowflake. But no, specs don't matter (as I've been told over and over), and we can't have them being a clone! I for one love the fact that we have to sacrifice frame rate and tolerate IN GAME FREEZING so we can play on the toilet. Because all of us deep down understand that portability is why we game, not the games themselves.

Thank you for saying it for me.

Ralizah posted...
We've seen enough footage to know the framerate is fine, aside from a few areas where it drops frames when docked. Troll thread.

The only troll in this thread is you.

GoldenSun3DS posted...
another is example is Sonic Lost World that runs better than Sonic Generations on PC despite Generations being newer.

Sonic Generations is multiple years older than Sonic Lost World. :x
Generations ran perfectly on my previous PC.
(edited 1 day ago)reportquote
kloud 11 1 day ago#51
HValle posted...
What is that talk about a patch?

RollinHard posted...
Resident Weevil posted...
A patch later ...aaaaannnd it's gone.


Yep, friend forgot to do the Zelda update and before/after were amazing!!


Performance issues persists after patch. I think they are just trolling
notrandom 1 day ago#52
Fauch posted...
SkyCrackers posted...
Chalk it up to a very poor port job by Nintendo. MK8 demonstrates that the Switch is a lot more capable than BotW makes it out to be.


MK8 is a Wii U game...and it's obviously not nearly as demanding as BotW.

I think that is point. Nintendo can port a Wii U game(as evident with MK8) but this time around they were sloppy, most likely to rush BotW to release with the Switch seeing as how they've held it back for so long now.
Under construction.
Fauch posted...
SkyCrackers posted...
Chalk it up to a very poor port job by Nintendo. MK8 demonstrates that the Switch is a lot more capable than BotW makes it out to be.


MK8 is a Wii U game...and it's obviously not nearly as demanding as BotW.

MK8 was 720p on Wii U, and went down to 30fps in 3-4 player splitscreen (it also disabled motion blur with just 2 players). MK8 on Switch is 1080p, always 60fps, and with improved motion blur that's always present. Which is a performance improvement in line with what we'd expect from a Tegra X1 at 768 MHz.

Zelda in comparison performs far below expectations. The resolution is only bumped to 900p and it still struggles to run.
"Theyre not only moron but also Galapagosian Lolita Complexed Chicken." -Tomonobu Itagaki
(edited 1 day ago)reportquote
Fauch 1 day ago#54
SkyCrackers posted...
Fauch posted...
SkyCrackers posted...
Chalk it up to a very poor port job by Nintendo. MK8 demonstrates that the Switch is a lot more capable than BotW makes it out to be.


MK8 is a Wii U game...and it's obviously not nearly as demanding as BotW.

MK8 was 720p on Wii U, and went down to 30fps in 3-4 player splitscreen (it also disabled motion blur with just 2 players). MK8 on Switch is 1080p, always 60fps, and with improved motion blur that's always present. Which is a performance improvement in line with what we'd expect from a Tegra X1 at 768 MHz.

Zelda in comparison performs far below expectations. The resolution is only bumped to 900p and it still struggles to run.


Hmm...maybe you're right. Idk. I just have the feeling that MK8 was probably a very simple game to port and optimize, considering it was already running very well on the Wii U.

Zelda...yeah. It's Nintendo's first big HD game and I'm not surprised there's a lot of issues. Remember all the disappointment when PS4 and XB1 turned out to be a lot weaker than people expected? Many thought 1080p/60FPS would become the norm.
Komm suesser Tod
Braev 1 day ago#55
Fauch posted...
I mean there's all this talk of this being an unoptimized Wii U port and all, but let's look reality in the face: If you're looking for top notch performance in terms of graphics, Switch is not the device you're looking for. I don't doubt that later games will increase performance, but I seriously doubt we're going to see quantum leaps in terms of graphical quality. It's a device that positions itself nicely between the PS3 and the XB1 and that's good enough for me.

This, though the performance issues with the game in docked mode are definitely a pretty major issue. The Wii U version runs at 720p, so I would have thought a lower resolution with a more solid frame rate would have been preferable to higher resolution at the expense of performance (especially if the Wii U version doesn't have performance issues this bad, because the frame drops are definitely more noticeable than the resolution at least going by side-to-side comparison videos).

Really, the Switch is probably more capable than this would suggest, so the main reason I have a problem with this is that it really shouldn't be an issue. If performance is suffering because of poor optimization then that's a big problem IMO, though not one with the hardware itself. At least games built specifically for the Switch will probably fare better, but such a major release for it having such noticeable issues that probably could have been fixed is pretty disappointing.

Chocoburger posted...
If Switch didn't have Zelda at launch, it'd have nothing, so there was no option to delay it even a single day.

Unless there's a very specific reason they needed the Switch to be out by March 3, there definitely was an option.
Real horses don't run into trees very often.
Mario Kart 8 Deluxe has the benefit of not being a launch title, so it can be fully optimized. If it was released today, it too would have framerate issues and possibly other graphical issues.
Abdulink 1 day ago#57
kloud 11 posted...
I thought docked was supposed to boost performance not make it worse. Can this console really not handle Zelda graphics in 1080p? The framerate is legit bad

It's not even 1080p lol. It is 900p.
HValle 1 day ago#58
kloud 11 posted...
HValle posted...
What is that talk about a patch?

RollinHard posted...
Resident Weevil posted...
A patch later ...aaaaannnd it's gone.


Yep, friend forgot to do the Zelda update and before/after were amazing!!


Performance issues persists after patch. I think they are just trolling

Nice to know, thanks
My Castle: 16706-62020-97949-96569
Braev 1 day ago#59
kloud 11 posted...
Performance issues persists after patch. I think they are just trolling

I feel like that reviewer who updated his score due to the performance supposedly being improved probably only "noticed" a difference because people were saying it fixed the frame rate. Probably why developers don't tend to prioritize frame rate as much as people on sites like this would like them to; most gamers just don't notice or care too much.
Real horses don't run into trees very often.
(edited 1 day ago)reportquote
Braev posted...
Unless there's a very specific reason they needed the Switch to be out by March 3, there definitely was an option.

Doesn't their new quarter start on April 1st? They had to get the Switch out NOW for a quick revenue boost for their current quarter before it ends. Business is the "very specific reason".
Digital foundart speculated that this is a straight port of the Wii U version.
Cooldawg86 1 day ago#62
You cant even download more RAM because it doesnt have a browser :)
Let me catch you buying a console at launch! >:(
TheLastBlade posted...
Digital foundart speculated that this is a straight port of the Wii U version.


I would have no doubt. Dock mode boosting the resolution to 900p seems to be causing a lot of issues. Would be nice to have a 720p option to match the performance of handheld mode (I think most developers would like that idea anyways).

Also, this is kind of unacceptable.

https://youtu.be/sAGzQPNlle4?t=13m9s
Zelda BOTW is the GOAT
kvmer 1 day ago#64
I really wonder what you guys are talking about. Played Zelda for three hours on tv in docked mode and had no problems with framerate whatsoever. Seriously. There was one hiccup I remember when there was lots of grass on the screen. To call this "unacceptable"... Really? Pretty much every single open-world game I've ever played on consoles was a lot worse than this.
(edited 1 day ago)reportquote
YamotoX 1 day ago#65
HValle posted...
kloud 11 posted...
HValle posted...
What is that talk about a patch?

RollinHard posted...
Resident Weevil posted...
A patch later ...aaaaannnd it's gone.


Yep, friend forgot to do the Zelda update and before/after were amazing!!


Performance issues persists after patch. I think they are just trolling

Nice to know, thanks
Gth to Nazi and Hitler descendants.
Noel H. 1 day ago#66
Its a shame that the Switch is too weak for 900p. Is there an option to set the docked resolution to 720p? I'll take higher performance over better resolution any day.
Fauch posted...
SkyCrackers posted...
Chalk it up to a very poor port job by Nintendo. MK8 demonstrates that the Switch is a lot more capable than BotW makes it out to be.


MK8 is a Wii U game...and it's obviously not nearly as demanding as BotW.

To note though, MK8 was done long ago, giving Nintendo the chance to just focus on the Switch. Same with Fast RMX with Shin'en, and they still aren't making full use of the Switch because of working with a Wii U port. BotW is not in the same scenario, as they were working on both versions at the same time.
Troll or hater getting you down? Don't worry. Just know that they force themselves to do what they do because of either jealous or envy of what you like.
stop3 1 day ago#68
Now that I'm actually playing I can say, I haven't noticed any framerate problems in console mode. It just plays freaking great, period.
The Dragon Quest demo on the other hand ran really smooth while docked, then struggles while in portable mode. Looks like the resolution bump on Zelda gave it an exponential increase in overhead.
kloud 11 1 day ago#70
kvmer posted...
I really wonder what you guys are talking about. Played Zelda for three hours on tv in docked mode and had no problems with framerate whatsoever. Seriously. There was one hiccup I remember when there was lots of grass on the screen. To call this "unacceptable"... Really? Pretty much every single open-world game I've ever played on consoles was a lot worse than this.

Playing Horizon right now as well and that game is much smoother and looks like 10x better graphically
guesswho33 1 day ago#71
Digital Foundry was dumb to do that comparison, when the one we all want to see is wii u vs. switch. I am sitting here unable to play the game, due to not knowing which version I want to open. We all already knew docked is worse than portable. What nobody has proven is wii u vs. switch.

I'm about convinced to just open the wii u copy now. But all along I said they should add a switch 720p mode. So I am worried that I will open the wii u one then boom Nintendo adds 720p mode to switch. But I doubt the framerate is even bad enough in wii u to bother me so much to be wroth the hundreds extra paid for switch.
Guess who I am.
RedCubix 1 day ago#72
MetaFalconPunch posted...
RedCubix posted...
MetaFalconPunch posted...
RedCubix posted...
**** Nintendo's hardware philosophy. 

They let it constantly detrimentally affect their software just to be their own unique little snowflake. But no, specs don't matter (as I've been told over and over), and we can't have them being a clone! I for one love the fact that we have to sacrifice frame rate and tolerate IN GAME FREEZING so we can play on the toilet. Because all of us deep down understand that portability is why we game, not the games themselves.

You are neither clever nor right.

Passive-aggressive sarcastic trolling is a sign of weakness.


Well gee, I'll take note. 

Making statements in rebuttal without addressing my points directly is indicative of incapability. Show me how I'm wrong, or don't waste my time.

You have nothing to rebute since it's just your smartass opinion venom dripped in sarcasm. It'd be a waste of time to actually try persuading you otherwise, so I just call out the crap in these situations and leave it at that. I'm surprised, most people don't even reply to such things.


Translation: I don't have the balls to confront someone on their opinion, so I'm going to insult them directly and try to pass it off as a winning argument. You just "call it out" because that's all you can do, without any backing behind it. If you took me on in argument, you'd lose.

So again, don't waste my time.
  1. Boards
  2. Nintendo Switch
  3. Seriously, what's up with the docked performance issues?

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